I am doing a speed run on the Coursera / Microsoft Cyber Analyst Professional Certificate at the moment. There are 9 modules, and I've completed 2 on the first day, will start on a third today. So writing is going on a hiatus... To be resumed in a week (hopefully less).
Saturday, October 21, 2023
Pause on the 30-day writing challenge
Wednesday, October 18, 2023
30-Day Writing Challenge Day 6: Found Poem
Take text from something you don't usually read, turn it into a poem, by taking the words, but rearrange them, use their alternate meaning, and so on.
I typed in "random article to read" into Google, and the first link was "For a More Creative Brain Follow These 5 Steps" from James Clear, the guy who wrote "Atomic Habits".
Well, here's my attempt
Problems don't solve themselves
Solutions are often from combining stuff
There is nothing new under the sun
Just new combinations and mixes
Solutions are never correct
But require iterative changes
Don't despair when nothing's right
Sleep on it and be challenged
----
Yes, I fully realized I skipped 2 days, I'm making up for it... soon.
Sunday, October 15, 2023
30-Day Writing Challenge Day 5: Photographs
Get a random picture, look at it, take 5 minutes to think about it, then write something based on that.
I found a random picture, this one, which probably came from Pexels or Pixabay.
A swing on a beach, a young girl with red hair. What you don't see is her parent, who was probably there as the POV, pushing the girl. How proud is s/he feeling now, with the daughter relaxing in the seabreeze, looking at the waves rolling in and out? Or is s/he pondering about other subjects?
She seems to be a quiet child, not going "wheeee!" with legs splayed out, trying to swing higher and higher.
The weather seems calm, though the sea seems to be a bit rougher than the weather suggests... Storm soon?
Saturday, October 14, 2023
30-Day Writing Challenge Day 4: Leave it to Chance
Friday, October 13, 2023
30-Day Writing Challenge Day 3: What do you want to write about?
Day 3 Assignment: Write a 1 – 2 page list of things you believe in and things about which you would love to write. Include what kind of messages (if any) you want to convey in your writing, what the purpose of your writing is, what you hope to accomplish with your work. You may want to include a list of influences or other writers you aspire to write like.
I have... two projects I want to write about... One is finish my Star Trek novel, and two is write a romance novel.
Star Trek Novel
Yes, I really do have one planned. This is a pretty obscure Star Trek reference, and non-canon, so it's basically fan fiction, sorta. There was some debate on class was Enterprise-C. The initial data was "Alaska-class" as given by FASA, then it was canonically revealed to be Ambassador-class in TNG:"Yesterday's Enterprise".
What if both were right, and there was a classified story behind the change? And Captain Picard (then on the Stargazer) was involved?
One of these days I'll have to finish the outline.
Romance Novel
I have some ideas, but before now, I've written only short scenes on writing prompts, esp. the dirty versions, nothing long. I had some ideas about writing longer versions, but never got the full story developed as they sounded a bit lame. But generally I want to write about stuff that makes people go "awwww".
Influences
Tom Clancy, Dale Brown, for their technothriller stuff
Ruth Cardello for romance novel stuff
Wednesday, October 11, 2023
30-Day Writing Challenge Day 2: Break the Rules
(Day2: Write as if no rules matter, THEN analyze what's wrong with it)
"Wait! Driver! Please stop the bus!"
The Muni 22 bus pulled over and came to a stop with hazards on. Everybody remain seated, as I strode forward toward the panicking men with his two dogs, one of which is having a very bad reaction...
Possibly of fentanyl overdose.
The driver turned around, "What's going on?"
The dog parent was trying to feed water to the stricken dog in his arms. I can already see that the dog's breathing was extremely slow, and is not really responding to his parent.
I kneeled down and spoke to him directly, "Sir, sir! Listen to me. Your dog is having an overdose, probably opioid. I know it sounds crazy, but you need to get off the bus now, there's an emergency vet hospital that way, about 2.5 blocks." I pointed.
"You can't miss it. In fact, let's go. Driver, door please?"
The doors hissed open.
The dog parent leaped off, holding one dog and started jogging. The other dog followed, and I quickly followed as well, waving goodbye to the bus, as many of the passengers had offered water to the man and his dogs. The day was unusually warm in San Francisco.
As I started to jog after them, I can hear the driver ordered everybody to sit back down so he can get back on the route. I wonder if they will order a cleaning of the bus... but I don't have time, as my shoes aren't really for running, and the dog parent had a good head start, I need to pay attention...
We arrived at the pet hospital in only minutes, and the staff must have seen the panicked look in his eyes, and they were immediately directed to a room. I stayed only long enough to make sure the vet made the proper diagnosis, then I left.
Sadly, I had a similar experience, except I lost something... someone... far more important to me... Who knew you can find fentanyl in a children's playground?
I don't carry Narcan around because you still have to go to hospital afterwards. A lot of people thought Narcan will save you. It just buy you time to reach the hospital and higher level of care. But I guess I can.
I am not sure what to feel the rest of the day... In a way it brought back some dark memories, but in another way there was a bit of redemption, or is it paying it forward? Or just building up karma? But saving someone else from potential trauma is... good right?
Is that my purpose here? I'll have to think about that some more...
Elsewhere.
Starting 30-day Writing Challenge by Sara Crawford: Day 1 of 30
Tuesday, May 16, 2023
Your character seems one dimensional? Fill out the character diamond and make them conflict
Character diamond is a screenwriting technique that people use to "round out" their characters. It will help you create better characters.
Give the character a primary trait, and secondary trait, and they sort of conflict. Then give the guy a unshakable truth (aka permanent quality), and a quirk/flaw, and the two are also sort of... conflicting, and they conflict with each other.
For Sherlock Holmes, possibly one of the most famous fictional characters ever, primary trait is crime solver, and his secondary trait is... addict. The classic one had him on 7 percent solution, while the modern BBC one just gave him nicotine patches.
As for the unshakable truth vs quirk... Sherlock is antisocial. He solves crimes for the challenge, not because he wanted justice. But he's also extremely loyal to people he knows, like Watson. You can see they sort of oppose each other, right?
And you can see how his truth and quirk conflict/interfere with his traits. Sherlock needs to talk to people (and detect their lies) to figure out the truth.
So if you can pick the four "traits/quirks" that play into each other, that makes a great characters.
(thanks to https://wizardofads.org/use-a-screenwriters-trick-to-make-memorable-ads/ )
NOTE: Did you notice that House M.D. has basically the same character diamond as Sherlock Holmes?
This is not the only way to make a character diamond though.
Another diamond would be "persuasion strategy, true self, upbringing, facade"
For example: Indiana Jones
Persuasion strategy: hard negotiator, gets what they want
True self: how they present to close family and friends, passionate dreamer
Facade: how they present to the public, cool professional
Upbringing: scholarly family
Another diamond could be how character relates to Self / Other / Activity / Time.
* how does character relates to self?
* how does character relates to others?
* how does character relates to activity?
* How does character relates to time?
Another one would be, if dealing with fantasy:
* Racial characteristics (what race are you? what are the characteristics of that race)
* Personal/unique characteristics (what makes you unique? how are you different from others?)
* Professional characteristics (what lead you to the job you hold now?)
* Quirk (what makes you memorable? Unusual hobby or likes?)
Friday, April 22, 2022
Thousand Year Old Vampire 4: Game Moves 11-15
Move 11: I rolled 8 and 6 respectively, so net move is +2. Was on 21, so I'm going to prompt 23.
You master a strange new science or field of knowledge. How does your vampire nature give you special insight into these studies? Create an appropriate Skill based on a Memory.
After encountering Jin in the cave (see Memory 13, which is Move 10) I seem to have gained the ability to "Calm child". Agitated children are calm in my presence. It is hard to notice, and most people attribute it to Sunflower, my companion/servant. But Sunflower knew it was me doing it, even as I told her to take credit, as to divert any attention from me.
My skill list is now as follows: [X] swordsmanship, [X] archery, [X] charm/negotiation, [X] heal wounds, [X] I control the Beast, [X] Disguise the Beast, Calm Child
-----
Move 12: I rolled 1 and 6, so net move is -5. I am going to prompt 18
You have fed too long in one place, destroying a community or social group. Who were they? How did the last community member die? Gain a scavenged resource, lose a resource.
We had gotten lost on the coast and only came upon a small fishing village upon sunrise. We had barely found shelter. After I have recovered somewhat, I talked to the lone fisherman. The next village is over a day's travel away... by water. He lived alone, and he prefer it that way. We talked, and turns out he used to be a military man, but refused a lawful order to kill civilians, and chose to leave it all behind.
I convinced him to take us to that village, but halfway there my hunger can no longer be denied. I fed from him, and eased his drained body into the river's depths. During the process my charm from Sifu broke and fell into the river as well. I consider this an omen and did not attempt to recover it.
We reached the village before sunrise and was accepted without question. We kept the boat, and became an informal passenger ferry around these parts serving several nearby fishing villages. Occasionally, I would feed upon one of the passengers who I judged to be evil, but that is another story.
My inventory: sifu's sword, sifu's bracers, Peony's handkerchief, sifu's protective charm, small boat
-----
Move 13: I rolled 8 and 6, so move is +2, prompt 20.
There is a great shift in the way society moves goods. How does this work to your advantage? Check a skill. Create a skill based on a memory.
One of the nearby villages became connected to an imperial road, and became a trade hub, and a lot of goods had to be moved across the river. Based on the memory of a similar system I observed in Memory 5, I helped construct a rope-based shuttle ferry to move goods across the river safely, and the village started charging a minor toll to save the merchants days on their journey. The village switched to more of a land-based economy, and they decided to give me a small cut of the tolls.
To feed, I started picking off the occasional lone traveler. They will not be missed... much.
I also found that I have developed a SLIGHT tolerance to the sun. As long as I stay in the shade I can stay awake during day-time, but I am much weaker than at night.
My skill list is now as follows: [X] swordsmanship, [X] archery, [X] charm/negotiation, [X] heal wounds, [X] I control the Beast, [X] Disguise the Beast, Calm Child, Construction (Basic)
My inventory: sifu's sword, sifu's bracers, Peony's handkerchief, toll loyalties
-----
Move 14, I rolled 10 and 5, so +5, prompt 25.
Your methods for acquiring victims are no longer effective. What has changed? Lose a resource, and create a skill that describes your new feeding techniques.
As the trade hub grew, the village became a town due to the toll, a new military outpost was established to prevent bandit raids. Unfortunately, this also prevented me from taking out lone travelers.
My inventory: sifu's sword, sifu's bracers, Peony's handkerchief, toll loyalties
Monday, April 18, 2022
Thousand Year Old Vampire 3: Playing the Game Moves 6-10
I rolled a 2 and a 6, so -4, which means I am going back to prompt 11, and as this is the 2nd time I landed on 11, I'm using Prompt 11-2.
You discover an internal focus that lets you maintain control of your vampire self. Lose a violent memory and take the skill "I Control The Beast" and rewrite any unchecked skill as something new. What new name do you take to distance yourself from what you once were? How is that name symbolic?
My skill list is as follows: [X] swordsmanship, [X] archery, charm/negotiation, [X] heal wounds
Revised M7, where I killed bandits (violently, probably feeding on them as well) to save Sunflower to merely rescuing Sunflower.
I chose the new name Weimin, as it could be construed as "Protect the People". My previous name could be construed as "Protect the Emperor/Ruler". I decided to keep my unchecked charm/negotiation skill.
My skill list is now as follows: [X] swordsmanship, [X] archery, charm/negotiation, [X] heal wounds, I control the Beast
--------
I rolled a 9 and a 1, so +8, which means prompt 19.
Two friendly characters become embroiled in conflict. Become involved and check a skill. (Create two new characters if necessary) How do you profit? Gain a resource.
M10: On our way to the coast, we passed near the capital, and I heard that father had a falling out with sifu, due to my disappearance and apparent betrayal. My father had vowed to put me into the ground for betraying the emperor and jinyiwei, while sifu believed in me and wanted an explanation.
I was able to approach sifu and explained what had happened to me. At first my story was too fantastical that even sifu refused to believe it, forcing me to use my charm/negotiation skill. Sifu agreed that my father will likely never understand. I wrote a "confession" and left it with sifu, to be revealed to my father at a later date, as well as my family sword. Sifu gave me his own sword, plus his special bracers, useful for blocking blows, and hide one of the marks. (Move 5)
My inventory: sifu's sword, sifu's bracers, Peony's handkerchief, sifu's protective charm.
My skill list is now as follows: [X] swordsmanship, [X] archery, [X] charm/negotiation, [X] heal wounds, I control the Beast
-------
I rolled 1 and 5, so -4. Prompt 15. But this is the second time I've landed on 15, so prompt 15-2
My skill list is now as follows: [X] swordsmanship, [X] archery, [X] charm/negotiation, [X] heal wounds, [X] I control the Beast, Disguise the Beast
-----
I rolled a 2 and a 1, so advance 1, prompt 16
Thousand Year Old Vampire 2: Playing the Game, Moves 1-5
The rules are simple: roll d10 and d6, and subtract the result of d6 from d10.
I rolled 9 and 2, so the answer is 7
Then starting from prompt 1, advance or retreat (if negative) that many prompts, and answer the first non-repeated from top to bottom.
Going to prompt 8.
You are recognized for what you are by another creature like yourself. Create an immortal Character, lose a Resource, and gain a skill. What did you lose?
Well, I have a sword, a handkerchief, and a jade charm.
M6: The fishermen who found me thought I was dead and were about to throw me back in when a healer nearby onshore intervened. She revived me, and helped me heal. I decided to throw away my jinyiwei uniform as I felt I am no longer worthy. I asked the healer why did she heal me, and she said she always save a life when she can, and she thought she recognized the handkerchief. I tried to tell her about Peony but she told me she did not want to know. Instead, she will teach me "heal wounds" in exchange for the handkerchief. I agreed.
New skill list: swordsmanship, archery, charm/negotiation, heal wounds
--------
I rolled 2 and 4, so the answer is -2
Going to prompt 6
A mortal character begins serving you. Who are they? Why are they drawn to you? Create a new mortal character.
M7: I spent another month in the fishing village, helping the fisherman, regaining my strength.
One night I heard a scream in the woods. I took my sword and investigated. Some bandits have killed a traveler and his wife, and were about to kill their maid when I intervened. The bandits died quickly. The maid claimed she was an orphan and had nowhere else to go, and since I saved her life, she will serve me instead. I asked her for her name, and she answered "Sunflower".
-------
I rolled 10 and 5, so the answer is 5, going to prompt 11
How did you find solace from the raging hunger within you? You may lose one checked or unchecked skill.
As the prompt says you "may" lose a skill, I chose not to.
M8: When the hunger was especially bad, I hide and feed on myself, then heal myself from the same wound. I cannot bear the thought of losing more of my humanity, but I understand sometimes I may not have a choice.
-------
I rolled a 4 and a 1, so the answer is 3, going to prompt 14
An enemy character uses a lost Resource to turn your few friends against you. Check three skills to regain the resource, or check one skill to barely survive. Which former friend did you kill? Where do you flee?
[X] swordsmanship, [X] archery, charm/negotiation, [X] heal wounds
M9: I had to escape from the village when my old frenemy from jinyiwei showed up, somehow convinced I was a traitor, probably told a tale of lies by my nemesis, Baron Wong. I had no choice but to ambush him in the forest with my bow, and killed him after a brutal fight where I had to heal myself. I was surprised to find the handkerchief from Peony on him.
It appears that healer went to see Peony, just as Baron Wong arrived to kill Peony in order to get the jinyiwei to go after me. Healer barely escaped, leaving the handkerchief behind, an extra clue used to frame me. I regret killing my frenemy, and with the jinyiwei now after me, I must flee the province.
----------
I rolled 4 and 3, so answer is 1, going to prompt 15
While traveling, you come into conflict with another immortal and gain a mark. Who are they? What trick did you play upon them? Create a new immortal character.
I decided to head to the coast and Sunflower followed me as well. We booked a passage on a boat to take us downriver toward the coast.
We were about halfway when I felt Sunflower collapse onto the floor. I was about to check her when the boatswain told me he had put her to sleep, as we need to talk privately. I realized I had underestimated the boatswain... He is an immortal as well, and only his shadow betrayed him in the moonlight.
In the end, he agreed to feed on me, and leave Sunflower alone. And I got a second mark on my wrist. It wasn't later that I realized I also got a weird shadow in the moonlight.
Thousand Year Old Vampire 1: Creating The Character
This is an attempt to play Thousand Year Old Vampire, a creative storytelling narrative game.
1) Start by imagining a person in the distant past. This person will be your vampire. Create a short history for him before he became a vampire.
As a Chinese-American, I wanted to explore a bit of history in the distant past, and the choice is clear: Ancient China. But the question is... How far back? My first thought was around Qin Dynasty, roughly 220 BC, but that felt a bit too far back, so I shifted to Ming Dynasty, probably Early Ming dynasty.
M1: I am Weijun, son of a navy veteran who fought alongside Zhu Yuan Zhang, aka Hongwu Emperor at the battle of Lake Poyang (1363). My father and fellow veterans were all decorated and became the core of the new Ming Dynasty's military. I was barely a teenager and joined the military, and my martial prowess made me one of the first to join Jinyiwei (embroidered uniform guard) in 1382, basically emperor's special police.
2) Create three mortals, who have relationships with your vampire, be it friend, family, business, work, love, etc.
Yonglin: frenemy and fellow jinyiwei, son of a fellow veteran, used to be best friends, now sort of enemy
Peony: love interest, could not quite decide between me and Yonglin, and her father is in no hurry
Sifu: the guy who helped trained me to my potential, second father, knew my father, never called him by name, just "sifu".
3) Create 3 skills for the vampire, and 3 resources they would have
Swordsmanship
Archery
Charm, ability to negotiate
---
Ancestral sword from father
A hankerchief from Peony, as a symbol of her promise.
A special jade charm from sifu, supposed to ward off evil
4) Create 3 experiences, using 2 of the previously mentioned mortals, skills, resources, etc each. These will be memories 2 through 4.
M2 / EXP1: On the day I graduated from the academy, my father passed onto me his sword, the one he carried at the battle of the lake.
M3 / EXP2: The day I was genuinely able to land a fist on sifu, he nodded, and gave me this charm, and told me to wear it proudly. He claimed it can ward off evil, and since he had taught me all he could, I need it more than he did.
M4 / EXP3: The evening Peony promised herself to me... She said she will tell her father, and I will let my father know so we may bring up the subject of marriage properly per protocol. And she gave me her hankerchief as a symbol of her promise.
5) Create the immortal who turned you... create a "mark", that permanently marked you as a vampire. And write the experience, as your 5th memory.
M5: I was investigating Baron Wong for allegedly seditious activities when I was ambushed on his houseboat. Before I can strike the lethal blow, his fangs were on my neck. I somehow survived and landed in the river, and drifted somehow to shore much later. There are toothmarks on my neck that will not heal, and I cover it with collars and scarves.
Well, that's the character all setup. Next entry, we'll play the game as a journaling game.
Friday, February 18, 2022
Writing Prompt: Two Opponents at a Table...
Two opponents at a table. They are roughly equivalent. It's not quite an arm-wrestling rig, but similar. There's a double handle. Each has one hand on his or her handle. It's a one-arm tug-of-war.
What are the stakes? Raise it ridiculously high. If you let go, you lose. And what happens if you lose?
Thursday, June 22, 2017
Even published authors write lame endings: deus ex machina edition
It's surprising how often this happens in romances, that writers who wrote themselves into a corner, rely on such trope to get them to end of the book.
EX: intern romancing his boss lady but blackmailed by boss lady's evil brother to sabotage her company from within as a spy suddenly didn't have to do it any more because the evil brother found a guru while traveling and is a totally changed man who abandoned his evil ways.
EX: guy intending to buy out historic bar from female owner (for demolition and redevelopment) fell in love with the bar owner, and didn't have to do it any more when his father had a stroke and a total change of heart about the plans.
EX: guy took his daughter on the run away from evil in-laws after wife passed away at childbirth and fell for the ER nurse after he wrecked his car. Suddenly the evil in-laws found God and decided to leave the poor father alone so the guy married the nurse for the HEA.
EX: guy wanted to romance the popular megastar hiding out in his B&B, but he can't ever leave the B&B. He was freed when his mother sold the B&B to their cousins who runs big corporate hotels, so he's now semi-rich and can afford to follow his love and live anywhere he wanted.
I swear these are actual published full-length novels available on Amazon. As this is not a name-and-shame blog, I shall refrain from mentioning the actual novel names and authors.
And yes, I read all of them.
When you write, please don't use deus ex machina endings.
