Move 11: I rolled 8 and 6 respectively, so net move is +2. Was on 21, so I'm going to prompt 23.
You master a strange new science or field of knowledge. How does your vampire nature give you special insight into these studies? Create an appropriate Skill based on a Memory.
After encountering Jin in the cave (see Memory 13, which is Move 10) I seem to have gained the ability to "Calm child". Agitated children are calm in my presence. It is hard to notice, and most people attribute it to Sunflower, my companion/servant. But Sunflower knew it was me doing it, even as I told her to take credit, as to divert any attention from me.
My skill list is now as follows: [X] swordsmanship, [X] archery, [X] charm/negotiation, [X] heal wounds, [X] I control the Beast, [X] Disguise the Beast, Calm Child
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Move 12: I rolled 1 and 6, so net move is -5. I am going to prompt 18
You have fed too long in one place, destroying a community or social group. Who were they? How did the last community member die? Gain a scavenged resource, lose a resource.
We had gotten lost on the coast and only came upon a small fishing village upon sunrise. We had barely found shelter. After I have recovered somewhat, I talked to the lone fisherman. The next village is over a day's travel away... by water. He lived alone, and he prefer it that way. We talked, and turns out he used to be a military man, but refused a lawful order to kill civilians, and chose to leave it all behind.
I convinced him to take us to that village, but halfway there my hunger can no longer be denied. I fed from him, and eased his drained body into the river's depths. During the process my charm from Sifu broke and fell into the river as well. I consider this an omen and did not attempt to recover it.
We reached the village before sunrise and was accepted without question. We kept the boat, and became an informal passenger ferry around these parts serving several nearby fishing villages. Occasionally, I would feed upon one of the passengers who I judged to be evil, but that is another story.
My inventory: sifu's sword, sifu's bracers, Peony's handkerchief, sifu's protective charm, small boat
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Move 13: I rolled 8 and 6, so move is +2, prompt 20.
There is a great shift in the way society moves goods. How does this work to your advantage? Check a skill. Create a skill based on a memory.
One of the nearby villages became connected to an imperial road, and became a trade hub, and a lot of goods had to be moved across the river. Based on the memory of a similar system I observed in Memory 5, I helped construct a rope-based shuttle ferry to move goods across the river safely, and the village started charging a minor toll to save the merchants days on their journey. The village switched to more of a land-based economy, and they decided to give me a small cut of the tolls.
To feed, I started picking off the occasional lone traveler. They will not be missed... much.
I also found that I have developed a SLIGHT tolerance to the sun. As long as I stay in the shade I can stay awake during day-time, but I am much weaker than at night.
My skill list is now as follows: [X] swordsmanship, [X] archery, [X] charm/negotiation, [X] heal wounds, [X] I control the Beast, [X] Disguise the Beast, Calm Child, Construction (Basic)
My inventory: sifu's sword, sifu's bracers, Peony's handkerchief, toll loyalties
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Move 14, I rolled 10 and 5, so +5, prompt 25.
Your methods for acquiring victims are no longer effective. What has changed? Lose a resource, and create a skill that describes your new feeding techniques.
As the trade hub grew, the village became a town due to the toll, a new military outpost was established to prevent bandit raids. Unfortunately, this also prevented me from taking out lone travelers.
My inventory: sifu's sword, sifu's bracers, Peony's handkerchief, toll loyalties
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